计算机科学
Java
可用性
游戏编程
多媒体
Java语言编程
计算机程序设计
人机交互
游戏设计
程序设计语言
游戏开发者
数学教育
游戏设计文档
心理学
作者
Nurul Hafizah Zainal Abidin,Roslah Arsad,Norliana Muslim,Suraya Masrom
标识
DOI:10.24191/mij.v1i1.14175
摘要
Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom’s taxonomy to enhance the students’ understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance.
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