计算机科学
纹理压缩
纹理映射
渲染(计算机图形)
纹理过滤
着色器
计算机图形学(图像)
隐藏物
纹理图谱
纹理记忆
块(置换群论)
纹理(宇宙学)
纹理合成
图像纹理
投影纹理映射
计算机视觉
人工智能
图像处理
绘图
软件渲染
图像(数学)
并行计算
三维计算机图形学
数学
几何学
作者
Martin Mittring,Crytek GmbH
标识
DOI:10.1145/1404435.1404438
摘要
A virtual texture is a mip-mapped texture used as cache to allow a much higher resolution texture to be emulated for real-time rendering, while only partly residing in texture memory. This functionality is already accessible with the efficient pixel shader capabilities available on the recent generations of commodity GPUs. In this chapter we will be discussing technical implications on engine design due to virtual textures use, content creation issues, results, performance and image quality. We will also cover several practical examples to highlight the challenges and to offer solutions. These include texture filtering, block compression, float precision, disk streaming, UV borders, mip-map generation, LOD selection and more.
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