变形
计算机科学
忠诚
面子(社会学概念)
人工智能
高斯分布
计算机视觉
计算机图形学(图像)
高保真
电信
社会科学
物理
量子力学
社会学
电气工程
工程类
作者
Xiu-Zhen Shi,Hao Zhao,Yi Jiang,Hao Xu,Ziyi Yang,Yiqian Wu,Qingbiao Wu,Xiaogang Jin
摘要
ABSTRACT High‐fidelity 3D face morphing aims to achieve seamless transitions between realistic 3D facial representations of different identities. Although 3D Gaussian Splatting (3DGS) excels in high‐quality rendering, its application to morphing is hindered by the lack of Gaussian primitive correspondence and variations in primitive quantities. To address this, we propose GSFaceMorpher , which is a novel framework for high‐fidelity 3D face morphing based on 3DGS. Our method constructs an auxiliary model that bridges the source and target face models by aligning the geometry through Radial Basis Function (RBF) warping and optimizing the appearance in the image space. This auxiliary model enables smooth parameter interpolation, whereas a diffusion‐based refinement step enhances critical facial details through attention replacement from the reference faces. Experiments demonstrate that our method produces visually coherent and high‐fidelity morphing sequences, significantly outperforming NeRF‐based baselines in terms of both quantitative metrics and user preferences. Our work establishes a new benchmark for high‐fidelity 3D face morphing with applications in visual effects, animation, and immersive experiences.
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