期刊:International journal of advertising & marketing to children [Emerald (MCB UP)] 日期:2000-01-01卷期号:1 (4): 285-290
标识
DOI:10.1108/eb027621
摘要
The authors looks at the problem of missing audiences in the games market, in this case young females. He shows that when it comes to operating in an industry where the purchase profile is at odds with market place demographics capturing this ‘lost audience’ is vital.