叙述的
计算机科学
基于游戏的学习
教育游戏
数学教育
多媒体
心理学
定性研究
教育学
概念框架
叙述性探究
知识管理
教学方法
概念模型
教育研究
人机交互
学习动机
电子游戏
作者
Dayron Rumbaut-Rangel,Franklin Parrales-Bravo,Peggy Ricaurte-Ulloa,Ángel Yasmil Echeverría Guzmán,Lorenzo Cevallos-Torres,Rene Cardona-Tipan
标识
DOI:10.1109/etcm67548.2025.11304394
摘要
In the current educational context, the teaching of programming faces challenges related to low motivation and difficulty of understanding by students without previous experience. This study addresses this problem by evaluating the educational video game BYTE, developed by the Bolivarian University of Ecuador, which integrates interactive narrative and gamification elements. The objective was to analyze its impact on motivation and learning of basic programming concepts. A mixed exploratory-descriptive methodology was used with 145 participants, applying a 27-question questionnaire and qualitative analysis of comments. The results show a high acceptance of the game, with no significant differences between teachers and students. Strong correlations were found between overall satisfaction and aspects such as educational usefulness and narrative design. In conclusion, BYTE is validated as an effective tool that promotes active learning, motivation and conceptual understanding, being applicable in mixed educational environments and adaptable to other disciplines.
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