接见者模式
价值(数学)
惊喜
营销
互动性
独创性
背景(考古学)
心理学
调解
路径分析(统计学)
社会学
社会心理学
业务
地理
多媒体
创造力
计算机科学
社会科学
机器学习
考古
程序设计语言
作者
Frédéric Ponsignon,David A. Jaud,François Durrieu,Renaud Lunardo
标识
DOI:10.1108/ijchm-07-2023-1081
摘要
Purpose Applying the stimulus-organism-response (S-O-R) theory in a wine museum context, this paper aims to examine how and why experience design characteristics influence visitor satisfaction, particularly investigating the role of epistemic (learning) and hedonic (having fun) values as the underlying mechanisms of this relationship. Design/methodology/approach The authors collected field survey data from 652 visitors at a world-leading wine museum. The authors tested the research model on ten modules of the museum using path analysis and a bootstrap approach; the authors further conducted mediation analyses to test how the design of the museum’s modules influenced perceived value and satisfaction. Findings Content comprehensibility and surprise, as well as interactivity and ease of use, are core design characteristics that drive visitor satisfaction. More significantly, hedonic and epistemic values play a significant mediating role in influencing the relationship between design characteristics and visitor satisfaction. Practical implications The authors provide clear and actionable recommendations to help managers design museums that provide educational, entertaining and satisfying visitor experiences. Originality/value To the best of the authors’ knowledge, this is the first study to apply the S-O-R theory in a wine museum context. The significance of this study lies in demonstrating how and why experience design characteristics support the creation of an edutainment visitor experience that drives visitor satisfaction.
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