智力残疾
干预(咨询)
电子游戏
心理干预
物理疗法
自闭症
心理学
运动技能
物理医学与康复
医学
发展心理学
精神科
多媒体
计算机科学
作者
Patrick Wing‐Chung Lau,Geng Wang,Jingjing Wang
摘要
Abstract Background Interventions with active video games (AVGs) can promote physical activity (PA) and health and are compatible with a school setting. The needs of children with intellectual disability (ID) in this area have been neglected. Methods A two‐arm trial was conducted among 203 students with intellectual disability. The intervention group was prescribed a 12‐week intervention with AVG. The control group continued with usual PA. Results Children's BOT‐2 short‐form score increased in both the intervention and control groups. However, the AVG intervention had no statistically significant effect on children's body composition, PA and motor proficiency overall, or in analyses of subgroups based on age, body weight and comorbid autism. Conclusion Active video game intervention had no marked effect on body composition, PA and motor proficiency in children with intellectual disability. The reasons for the lack of effectivity of the intervention are discussed; these may provide better guidelines for future AVG intervention in children with intellectual disability.
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