可用性
严肃的游戏
教育游戏
神经质的
适应(眼睛)
人机交互
心理学
应用心理学
计算机科学
自闭症
多媒体
幼儿
自闭症谱系障碍
幼儿教育
电脑游戏
听觉反馈
游戏设计文档
知识管理
工作(物理)
作者
Nayeth Solórzano,Lissenia Sornoza,Fabián Carvajal,Adriana Marquez
标识
DOI:10.1109/icecer65523.2025.11400796
摘要
This study bridges Human-Computer Interaction (HCI) and educational game design, introducing Osi-Learn, a novel serious game platform designed to measure lexical- semantic interaction in early childhood within controlled environments. The system integrates animated storytelling, mini-games, and automated feedback to assess and enhance children's semantic competencies. Built in Unity using a Model-View-Controller (MVC) architecture, Osi-Learn captures attention, motivation, and lexical-semantic performance metrics. A pilot study with 29 children, including neurotypical and neurodivergent participants and educators, was conducted. Usability rated excellent (System Usability Scale, SUS = 79.6), and most users displayed high motivation and engagement; however, adaptation was needed for children with Autism Spectrum Disorder (ASD) or intellectual disabilities (ID). This study contributes to Human-Computer Interaction (HCI) and educational game design by presenting a controlled game-based assessment platform that provides real- time feedback on linguistic learning. Future work includes integrating adaptive Artificial Intelligence (AI) feedback and expanding evaluation cohorts.
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