Offline reinforcement learning for learning to dispatch for job shop scheduling

计算机科学 强化学习 人工智能 机器学习 离线学习 调度(生产过程) 作业车间调度 在线学习 数学优化 地铁列车时刻表 数学 操作系统 万维网
作者
Jesse van Remmerden,Zaharah Bukhsh,Yingqian Zhang
出处
期刊:Machine Learning [Springer Science+Business Media]
卷期号:114 (8): 191-191
标识
DOI:10.1007/s10994-025-06826-w
摘要

Abstract The Job Shop Scheduling Problem (JSSP) is a complex combinatorial optimization problem. While online Reinforcement Learning (RL) has shown promise by quickly finding acceptable solutions for JSSP, it faces key limitations: it requires extensive training interactions from scratch leading to sample inefficiency, cannot leverage existing high-quality solutions from traditional methods like Constraint Programming (CP), and require simulated environments to train in, which are impracticable to build for complex scheduling environments. We introduce Offline Learned Dispatching (Offline-LD), an offline reinforcement learning approach for JSSP, which addresses these limitations by learning from historical scheduling data. Our approach is motivated by scenarios where historical scheduling data and expert solutions are available or scenarios where online training of RL approaches with simulated environments is impracticable. Offline-LD introduces maskable variants of two Q-learning methods, namely, Maskable Quantile Regression DQN (mQRDQN) and discrete maskable Soft Actor-Critic (d-mSAC), that are able to learn from historical data, through Conservative Q-Learning (CQL), whereby we present a novel entropy bonus modification for d-mSAC, for maskable action spaces. Moreover, we introduce a novel reward normalization method for JSSP in an offline RL setting. Our experiments demonstrate that Offline-LD outperforms online RL on both generated and benchmark instances when trained on only 100 solutions generated by CP. Notably, introducing noise to the expert dataset yields comparable or superior results to using the expert dataset, with the same amount of instances, a promising finding for real-world applications, where data is inherently noisy and imperfect.
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