骨关节炎
物理疗法
随机对照试验
物理医学与康复
医学
虚拟现实
心理学
替代医学
计算机科学
外科
人机交互
病理
作者
Suheyla Dal Erdoğan,Funda Berkan,Onur Armağan,Merih Özgen,Ayşe Merve Çıracıoğlu,Fezan Mutlu
出处
期刊:Turkish Journal of Geriatrics-Turk Geriatri Dergisi
[Turkish Geriatrics Society]
日期:2025-01-01
卷期号:28 (2)
标识
DOI:10.29400/tjgeri.2025.432
摘要
Introduction: This study aimed to investigate the effects of virtual reality therapy on pain, joint stiffness, physical function, balance, and fall risk in patients with knee osteoarthritis. Materials and Method: A total of fifty-four patients with primary knee osteoarthritis were randomly assigned into three equal groups. The first group received conventional physiotherapy, the second group received conventional physiotherapy combined with virtual reality-based training, and the third group received virtual reality-based training alone. All participants underwent fifteen sessions over a three-week period. Pain was evaluated using the visual analog scale; functional status, stiffness, and physical function were assessed with the Western Ontario and McMaster Universities Osteoarthritis Index. Balance was assessed with the Berg Balance Scale, and fall risk was evaluated using the Tetrax posturography system. Results: Statistically significant improvements were found in all groups in terms of pain, stiffness, physical function, and balance after treatment (p < 0.001). However, pain, physical function, and total osteoarthritis index scores were significantly better in the first and second groups compared to the third group (p < 0.05). In the stiffness subscale, the first group showed greater improvement than the second group (p = 0.026). No significant differences were detected among the groups in balance or fall risk scores (p > 0.05). Conclusion: Although virtual reality therapy alone has positive effects on patients with knee osteoarthritis, it appears to be less effective than conventional physiotherapy or its combination with virtual reality. Virtual reality may serve as a supportive method within conventional rehabilitation programs. Keywords: Osteoarthritis; Pain; Virtual Reality; Accidental Falls.
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