互动性
产品(数学)
计算机科学
接口(物质)
人机交互
光学(聚焦)
质量(理念)
虚拟现实
过程(计算)
绘图
偏爱
广告
营销
多媒体
业务
计算机图形学(图像)
光学
物理
最大气泡压力法
哲学
操作系统
气泡
经济
并行计算
微观经济学
认识论
数学
几何学
作者
Hyo Jeong Kang,Jung–hye Shin,Kevin Ponto
标识
DOI:10.1016/j.intmar.2019.07.002
摘要
The recent rise of consumer virtual reality (VR) hardware raises important questions in the field of online marketing: what makes 3D VR more informative and playful than conventional 2D media such as a still image and a video, and how it affects the online purchase decision-making process. In this study, we mainly focus on three interface features—interactivity, visual–spatial cues, and graphics quality. We explore how each of these three interface features enhances playfulness and informativeness of shopping interface and further influences subsequent product evaluation and purchase intention. The results of the study provide two meaningful insights. First, interactivity and visual–spatial cues significantly enhance perceived informativeness and playfulness; however, the role of graphics quality was found to be more critical for 2D displays than for 3D VR environment. Second, informativeness and playfulness influence the purchase decision-making process in distinct ways. More specifically, a playful interface may enhance consumers’ preference for hedonic product benefits (e.g., a stylish and attractive design), whereas informativeness is a more important explanatory variable for subsequent purchase intentions. We discuss the theoretical contribution and managerial insights the research provides for online retailers and designers.
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