The acquisition but not adaptation of contextual memories is enhanced in action video-game players

分散注意力 视觉搜索 适应(眼睛) 心理学 电子游戏 促进 任务(项目管理) 动作(物理) 认知心理学 计算机科学 多媒体 神经科学 量子力学 物理 经济 管理
作者
Artyom Zinchenko,Thomas Geyer,Julia Föcker
出处
期刊:Computers in Human Behavior [Elsevier BV]
卷期号:137: 107401-107401 被引量:2
标识
DOI:10.1016/j.chb.2022.107401
摘要

Visual search is facilitated when a target item is positioned within an invariant arrangement of task-irrelevant distractor elements (relative to non-repeated arrangements), because learnt target-distractor spatial associations guide visual search. While such configural search templates stored in long-term memory (LTM) cue focal attention towards the search-for target after only a few display repetitions, adaptation of existing configural LTM requires extensive training. The current work examined the important question whether individuals claimed to have better attention performance (i.e., action video game players; AVGP) show improved acquisition vs. adaptation of configural LTM (relative to no-gamers; NAVGP) in a visual-search task with repeated and non-repeated search configurations and consisting of an initial learning phase and, following target relocation, a subsequent adaptation phase. We found that contextual facilitation of search reaction times was more pronounced for AVGP relative to NAVGP in initial learning, probably reflecting enhanced learn-to-learn capabilities in the former individuals. However, this advantage did not carry over to the adaptation phase, in which gamers and non-gamers exhibited similar performance and suggesting that attention control required for overcoming visual distraction from previously learned (but no more relevant) target positions is relatively uninfluenced by action-game experience.

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