增强现实
计算机科学
叙述的
人机交互
空格(标点符号)
透视图(图形)
能见度
多媒体
物理空间
虚拟现实
建筑
人工智能
物理
哲学
艺术
视觉艺术
光学
操作系统
地理
地图学
语言学
作者
Jae‐Eun Shin,Boram Yoon,Dooyoung Kim,Woontack Woo
标识
DOI:10.1145/3411764.3445675
摘要
Space-adaptive algorithms aim to effectively align the virtual with the real to provide immersive user experiences for Augmented Reality(AR) content across various physical spaces. While such measures are reliant on real spatial features, efforts to understand those features from the user’s perspective and reflect them in designing adaptive augmented spaces have been lacking. For this, we compared factors of narrative experience in six spatial conditions during the gameplay of Fragments, a space-adaptive AR detective game. Configured by size and furniture layout, each condition afforded disparate degrees of traversability and visibility. Results show that whereas centered furniture clusters are suitable for higher presence in sufficiently large rooms, the same layout leads to lower narrative engagement. Based on our findings, we suggest guidelines that can enhance the effects of space adaptivity by considering how users perceive and navigate augmented space generated from different physical environments.
科研通智能强力驱动
Strongly Powered by AbleSci AI