讲故事
心理学
幸福说
游戏娱乐
享乐主义
虚拟现实
阅读(过程)
社会心理学
美学
叙述的
艺术
视觉艺术
计算机科学
文学类
认识论
人机交互
哲学
政治学
法学
作者
Yitong Huang,Steve Benford,Jocelyn Spence,Holly Blake
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2024-03-01
卷期号:27 (3): 221-226
标识
DOI:10.1089/cyber.2023.0183
摘要
In this study, we tested the effect of a nostalgic storytelling virtual reality (VR) experience (vs. a text-reading neutral VR experience as the comparison condition) on state-level eudaimonic well-being and explored the underlying mediating mechanisms. In a within-subject experimental design, all 31 participants experienced both versions of the VR in pseudorandomized and counterbalanced order. Compared with the text-reading VR experience, the nostalgic storytelling VR resulted in significantly higher hedonic and eudaimonic entertainment media gratifications (aka. media enjoyment and media appreciation, respectively), social connectedness, and state-level well-being. Moreover, the relationship between VR and well-being was serially mediated by the level of state nostalgia and eudaimonic media gratifications. That is, the nostalgic storytelling VR was found to evoke state nostalgia, which led to a greater appreciation of the VR experience; this appreciation, in turn, contributed to increased state-level well-being. Implications of the study findings for future research and practice are discussed.
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