心理学
经验证据
高等教育
数学教育
教育学
经济
哲学
认识论
经济增长
作者
Chunqi Li,Lishi Liang,Luke K. Fryer,Alex Shum
摘要
Abstract Background Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous systematic reviews were identified examining the individual use of leaderboards. Objective To address this gap, this review aims to systematically synthesise the existing empirical evidence concerning leaderboard use in education, examine their designs and effectiveness, and propose leaderboard design recommendations in gamified educational settings. Method This systematic review drew upon 20 articles (22 studies; 29 interventions) published from 2014 to 2023. Results The results found that using leaderboards can have a beneficial influence on students' learning motivation, engagement, and performance, but their effectiveness largely depends on their designs. Thus, this review examined the effectiveness of specific leaderboard design practices on students' learning and proposed four corresponding leaderboard design recommendations based on well‐established educational and motivational theories as well as pertinent empirical studies. Discussions and Conclusions Notably, this review found that all included studies were undertaken in higher education and around half of them had short durations (less than or equal to 1 h). More longitudinal studies in other educational levels (e.g., primary and secondary schools) are thus called for to examine the validity and generalisability of the recommendations proposed.
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