虚拟实境
业务
抵抗
营销
广告
计算机科学
虚拟现实
纳米技术
人机交互
材料科学
图层(电子)
作者
Tri-Quan Dang,Garry Wei‐Han Tan,Eugene Cheng‐Xi Aw,Tat‐Huei Cham,Sriparna Basu,Keng‐Boon Ooi
出处
期刊:Asia Pacific Journal of Marketing and Logistics
[Emerald Publishing Limited]
日期:2024-03-01
卷期号:36 (10): 2259-2280
被引量:46
标识
DOI:10.1108/apjml-09-2023-0911
摘要
Purpose The main aim of this study is to examine the effect of virtual store atmospheric factors on impulsive purchasing in the metaverse context. Design/methodology/approach Grounded in purposive sampling, 451 individuals with previous metaverse experience were recruited to accomplish the objectives of this research. Next, to identify both linear and nonlinear relationships, the data were analyzed using partial least squares structural equation modeling (PLS-SEM) and artificial neural network (ANN) approaches. Findings The findings underscore the significance of the virtual store environment and online trust in shaping impulsive buying behaviors within the metaverse retailing setting. Theoretically, this study elucidates the impact of virtual store atmosphere and trust on impulsive buying within a metaverse retail setting. Practical implications From the findings of the study, because of the importance of virtual shop content, practitioners must address its role in impulse purchases via affective online trust. The study’s findings are likely to help retailers strategize and improve their virtual store presentations in the metaverse. Originality/value The discovery adds to the understanding of consumer behavior in the metaverse by probing the roles of virtual store atmosphere, online trust and impulsive buying.
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