增强现实
虚拟现实
人机交互
计算机科学
视力
工程类
空格(标点符号)
运动(物理)
摘要
Preface Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter 2 Understanding Space Part 2 Understanding the Human Senses and Their Relationship to Output / Input Devices Chapter 3 The Mechanics of Sight Chapter 4 Component Technologies of Head-Mounted Displays Chapter 5 Google Glass and Related Augmenting Displays Chapter 6 Fully Immersive Displays Chapter 7 The Mechanics of Hearing Chapter 8 Audio Displays Chapter 9 The Mechanics of Feeling Chapter 10 Tactile and Force Feedback Devices Chapter 11 Sensors for Tracking Position, Orientation and Motion Chapter 12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter 13 Gaming and Chapter 14 Architecture and Chapter 15 Science and Engineering Chapter 16 Health and Medicine Chapter 17 Aerospace and Chapter 18 Education Chapter 19 Information Control Chapter 20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter 21 Human Factors Considerations Chapter 22 Legal and Social Chapter 23 The Future Appendix A Bibliography Appendix B Resources
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