强化学习
计算机科学
人工智能
马尔可夫决策过程
钢筋
领域(数学)
机器学习
透视图(图形)
等级制度
一般化
马尔可夫过程
心理学
社会心理学
市场经济
统计
数学
数学分析
经济
纯数学
作者
Leslie Pack Kaelbling,Michael L. Littman,Andrew W. Moore
摘要
This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but differs considerably in the details and in the use of the word ``reinforcement.'' The paper discusses central issues of reinforcement learning, including trading off exploration and exploitation, establishing the foundations of the field via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning.
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