计算机科学
认知科学
知识管理
人机交互
人工智能
心理学
作者
Aray Kassenkhan,Aiman Moldagulova,V.V. Serbin
出处
期刊:IEEE Access
[Institute of Electrical and Electronics Engineers]
日期:2025-01-01
卷期号:13: 98699-98728
被引量:10
标识
DOI:10.1109/access.2025.3576147
摘要
Gamification and artificial intelligence (AI) are transforming modern education by increasing student motivation, supporting personalized learning, and fostering the development of critical thinking. In the context of rapid digitalization, analytical skills and the ability to evaluate information have become essential competencies across all educational levels. This article presents a bibliometric analysis of 101 academic publications that explore the integration of game-based learning and AI technologies into educational environments. The study identifies dominant research themes, methodological trends, and the distribution of publications in educational sectors, including schools, universities, and corporate training. It also examines how these technologies are being used to improve cognitive engagement and support the development of independent decision-making. The results highlight the growing global interest in applying gamification and AI to improve learning outcomes. This work provides evidence-based information for the development of adaptive educational platforms and instructional strategies aimed at cultivating critical thinking and enhancing student engagement. The findings are particularly relevant for educators, policymakers, and developers working at the intersection of education and technology.
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