增强现实
文化遗产
移动设备
计算机科学
领域(数学分析)
旅游
软件
跟踪(教育)
多媒体
人机交互
万维网
地理
社会学
考古
数学分析
程序设计语言
数学
教育学
作者
Apostolos Vlachos,Anastasios A. Economides,Anastasios A. Economides
标识
DOI:10.1109/icalt55010.2022.00102
摘要
Augmented Reality applications have become the newest technology used in the Cultural Heritage domain. These applications can be used in education and tourism. Various methods and software tools provide the means of designing such applications. This study provides an overview of the most recent Augmented Reality projects in Cultural Heritage sites in urban environments, comparing tracking methods, devices, themes, and settings used in each project. The most frequently used tracking method is camera-based, with handheld devices being almost entirely preferred in such projects. There is an even distribution of themes, while outdoor scenarios are the preferred setting.
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