收入
营销
客户关系管理
新产品开发
产品(数学)
互联网
消费者行为
定性研究
知识管理
客户情报
计算机科学
业务
客户保留
万维网
社会学
服务(商务)
服务质量
会计
几何学
社会科学
数学
作者
Kent Grayson,Sachin Waikar,Gene Smith
出处
期刊:Kellogg School of Management Cases
日期:2017-01-20
卷期号:: 1-19
标识
DOI:10.1108/case.kellogg.2016.000132
摘要
A senior product manager for a telecommunications company has been asked to propose ideas for generating new revenue from video gamers who use his company's Internet services. The manager has commissioned the development of “experience maps” for three subsegments within the gamer segment. The experience maps, which are reproduced in the case, provide students with an opportunity to generate customer insights based on real qualitative data. After students have analyzed the case, they will be more comfortable analyzing unstructured consumer insight data with limited direction, as well as with the inductive reasoning necessary to develop marketing insights based on qualitative research results. They will also have a better understanding of how customer insights can drive product development decisions and a greater understanding of experience maps as a consumer research tool
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