心理学
社会认知理论
教育心理学
社会学习理论
认知心理学
社会学习
元认知
认知
社会认知
情感(语言学)
学习理论
数字化学习
社会理论
社会化媒体
实证研究
社会心理学
认知科学
发展心理学
沟通
认识论
计算机科学
社会学
教育学
社会科学
万维网
哲学
神经科学
作者
Sascha Schneider,Maik Beege,Steve Nebel,Lenka Schnaubert,Günter Daniel Rey
标识
DOI:10.1007/s10648-021-09626-5
摘要
Abstract For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed.
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