Contextual-Cueing beyond the Initial Field of View-A Virtual Reality Experiment.

心理学 人机交互 认知心理学 增强现实 领域(数学) 认知 背景(考古学)
作者
Nico Marek,Stefan Pollmann
出处
期刊:Brain Sciences [Multidisciplinary Digital Publishing Institute]
卷期号:10 (7): 446- 被引量:1
标识
DOI:10.3390/brainsci10070446
摘要

In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen.

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