心理学
骑士
感知
匹配(统计)
认知心理学
神经科学
统计
数学
天文
物理
作者
Michael J. Wright,Fernand Gobet,Philippe Chassy,Payal Nanik Ramchandani
摘要
Abstract ERP experiments were conducted to analyze the underlying neural events when chess players make simple judgments of a board position. Fourteen expert players and 14 age‐matched novices viewed, for each of four tasks, 128 unique positions on a mini (4 × 4) chess board each presented for 0.5 s. The tasks were to respond: (a) if white king was in check, (b) if black knight was present, (c) if white king was not in check, and (d) if no black knight was present. Experts showed an enhanced N 2 with check targets and a larger P3 with knight targets, relative to novices. Expert‐novice differences in posterior N 2 began as early as 240 ms on check‐related searches. Results were consistent with the view that prolonged N 2 components reflect matching of current perceptual input to memory, and thus are sensitive to experts' superior pattern recognition and memory retrieval of chunks.
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