Design of Game Data Acquisition System Based on Artificial Intelligence Algorithm

计算机科学 数据收集 数据采集 人工神经网络 数据挖掘 数据传输 人工智能 算法 机器学习 计算机网络 数学 统计 操作系统
作者
Xiangrui Li,Huayi Wang
出处
期刊:Security and Communication Networks [Hindawi Publishing Corporation]
卷期号:2022: 1-11 被引量:1
标识
DOI:10.1155/2022/1679092
摘要

Game data collection system is a tool used to collect the behavior data of users about the game. It can be used for data analysis of user behavior so that game manufacturers can keep abreast of market dynamics and popular trends, and they also can have a deeper understanding of the behavioral habits and psychology of player user groups. The defects of the current data acquisition system include that the data are not encrypted. The network transmission efficiency is relatively low. The acquisition speed is slow, and the settings cannot be dynamically changed. This paper proposes to study how to enhance the acquisition ability and improve the analysis efficiency in the design of data acquisition system for solving these problems. Therefore, on the basis of artificial intelligence algorithm, this paper designs a game data collection system by using artificial neural network algorithm, support vector algorithm, and cluster analysis algorithm, which solves the basic problem of slow data collection in current data collection and plays a role in improving the efficiency of network transmission. The experimental results in this paper show that when the number of data is more than 300, the time-consuming time reaches more than 68 ms. When the number of written data is more than 300, it takes more than 181 ms. When the number of deleted data is more than 300, it takes more than 236 ms. From the above data, it shows that the designed game data collection system is rapid and efficient.
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