互动性
可用性
计算机科学
增强现实
阿杜伊诺
限制
人机交互
物联网
多媒体
可用性工程
学习环境
发展环境
工程教育
软件工程
虚拟现实
系统可用性量表
虚拟机
摘要
ABSTRACT Traditional methods for teaching Internet‐of‐things (IoT) in engineering education often lack interactivity and hands‐on engagement, limiting skill development. This study explores Augmented Reality (AR) based learning environment as a solution, enabling students to visualize real‐time data flows, interact with virtual components, and configure IoT systems in a risk‐free setting. Using tools like Unity 3D, Blender, Vuforia SDK, and Arduino IDE, an AR‐based framework is developed and tested against traditional methods. The results show increased student engagement, knowledge retention, and skill acquisition, with a System Usability Score of 82.00%. The paper presents the framework's design, usability assessment, and comparative evaluation, highlighting AR's potential to enhance IoT education. It is observed that the proposed AR‐based framework improves the skill retention by 36% over the traditional method. Further, the performance comparison of proposed method with traditional method is evaluated in terms of students' engagement, learning speed, and user satisfaction. In the end, the limitations of proposed study are addressed, and the future directions are presented.
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