Designing for Executive Functions: Exploring Design Issues and Preschool-Aged Children’s Characteristics Through Digital Games

范围(计算机科学) 心理学 游戏 游戏设计 实施 执行职能 多媒体 计算机科学 人机交互 应用心理学 认知 神经科学 程序设计语言
作者
Ersin Kara,Kürşat Çağıltay
出处
期刊:International Journal of Human-computer Interaction [Taylor & Francis]
卷期号:40 (23): 8259-8273 被引量:3
标识
DOI:10.1080/10447318.2023.2279403
摘要

A significant amount of literature has been published on Executive Functions (EFs). In recent years, researchers have shown increased interest in game-based EFs training. Designing custom digital games that target the subskills of EFs has been shown to reveal digital game design principles that may help cultivate EFs. This design-based research study aims to investigate digital game features linked to EFs, the connection between game structure and gameplay traits, and the EF-related behaviors of preschool-aged children. Within the scope of the study, three bodily interactive digital games targeting EFs and two e-textile materials accompanying them were designed and developed. Preschool children were recorded on video during the implementations, and their teachers were interviewed to address the research questions of the study. The developed games were found to challenge children to utilize their EF skills. This study reports on children’s performances, generalizable behaviors, and gameplay traits, as well as considerations to be made when designing digital games to foster EFs. Additionally, the study addresses issues related to bodily interaction.
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