沃马克
伯格天平
平衡(能力)
骨关节炎
可视模拟标度
物理疗法
医学
康复
随机对照试验
平衡训练
虚拟现实
物理医学与康复
外科
替代医学
病理
人工智能
计算机科学
作者
Aysun Özlü,Gamze Ünver,Halil İbrahim Tuna,Ahmet Kıvanç Menekşeoğlu
标识
DOI:10.1089/g4h.2022.0130
摘要
In knee OA, the disease-specific gamification through VR glasses added to the conservative treatment has a positive effect on pain, functionality, and balance. Side effects such as mild nausea, headache that did not last long, require additional treatment. In light of this, disease-specific gamification through VR glasses is effective and safe in knee OA, more studies that reveal the long-term effect on structural healing must be planned.
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