计算机科学
体验质量
虚拟现实
感知
用户体验设计
人机交互
网络数据包
质量(理念)
领域
多媒体
服务质量
计算机网络
哲学
认识论
神经科学
政治学
法学
生物
作者
Javad Sameri,Sam Van Damme,Susanna Schwarzmann,Qing Wei,Riccardo Trivisonno,Filip De Turck,Maria Torres Vega
标识
DOI:10.1145/3625468.3652201
摘要
The future of human interaction is virtual. Thus it will require effective collaboration on tasks among users in remote settings. eXtended Reality (XR) is playing a leading role in this transition, offering a realm where virtual collaboration becomes not just possible but essential in situations where physical presence is limited by risk, cost, or complexity. However, while networks are continuously evolving, they can still introduce unexpected impairments that potentially degrade the user perception, i.e., the Quality-of-Experience (QoE), of such Collaborative Virtual Reality (CVR) scenarios. In response to this challenge, this paper presents a demonstrator designed to explicitly showcase the effects of network conditions on CVR. Our platform, centered around a pizza-making game, allows for exploration of the real-time impact of different network parameters, such as packet delay, loss, and throttling on the user engagement and perception in CVR. The framework employs a combination of subjective, objective, and physiological assessments, including the capture of heart rate and skin conductivity, to gain comprehensive insights into user experiences. Our platform not only allows users to directly experience the impact of network impairments on CVR interactions but also provides initial evidence of how such distortions affect both subjective perceptions and objective performance metrics.
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