汇报
互动性
心理学
解释
认知
游戏
社会心理学
计算机科学
多媒体
认识论
哲学
神经科学
作者
Fran C. Blumberg,Debby E. Almonte,Jared S. Anthony,Naoko Hashimoto
出处
期刊:Oxford University Press eBooks
[Oxford University Press]
日期:2013-01-28
卷期号:: 334-351
被引量:73
标识
DOI:10.1093/oxfordhb/9780195398809.013.0019
摘要
Abstract Serious games are designed to entertain and educate players, and to promote behavioral change. This chapter reviews characterizations of serious games and the theoretical perspectives, most notably Social Cognitive Theory, that have been used to account for their effects, and game elements such as identity, immersion, and interactivity. It also surveys the diverse areas in which serious games have been used, such as health, education, civic engagement, and advertising. It concludes by identifying future directions for serious game design research and development that will promote transfer of skills and content from the game to the real world, including debriefing and explication of players’ behaviors and cognitive skills while playing.
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