游戏研究
元游戏
游戏设计
博弈机制
电子游戏设计
博弈论
订单(交换)
非合作博弈
游戏艺术设计
计算机科学
认识论
社会学
同时博弈
数理经济学
媒体研究
人机交互
经济
数学
哲学
财务
标识
DOI:10.1177/1555412016655679
摘要
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of “game” by working out their answers to the 10 questions regarding game definition presented in here.
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