Detecting Video Game Player Burnout With the Use of Sensor Data and Machine Learning

计算机科学 电子游戏 人工智能 机器学习 数据建模 人工神经网络 变压器 异常检测 联盟 人机交互 多媒体 物理 量子力学 电压 数据库 天文
作者
Anton Smerdov,Andrey Somov,Evgeny Burnaev,Bo Zhou,Paul Lukowicz
出处
期刊:IEEE Internet of Things Journal [Institute of Electrical and Electronics Engineers]
卷期号:8 (22): 16680-16691 被引量:18
标识
DOI:10.1109/jiot.2021.3074740
摘要

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and trends are frequently changed by new patches limiting the lifespan of the models trained exclusively on the in-game logs. In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter. The sensor data were collected from 10 participants in 22 matches in League of Legends video game. We have trained machine learning models including Transformer and Gated Recurrent Unit to predict whether the player wins the encounter taking place after some fixed time in the future. For 10 seconds forecasting horizon Transformer neural network architecture achieves ROC AUC score 0.706. This model is further developed into the detector capable of predicting that a player will lose the encounter occurring in 10 seconds in 88.3% of cases with 73.5% accuracy. This might be used as a players' burnout or fatigue detector, advising players to retreat. We have also investigated which physiological features affect the chance to win or lose the next in-game encounter.

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