模式
自治
功能(生物学)
医学教育
严肃的游戏
过程(计算)
基于游戏的学习
重复(修辞手法)
心理学
计算机科学
医学
数学教育
多媒体
社会学
政治学
生物
语言学
进化生物学
操作系统
哲学
法学
社会科学
作者
Maosen Xu,Yong Luo,Yu Zhang,Ruolan Xia,Hong Qian,Xiuhe Zou
标识
DOI:10.3389/fpubh.2023.1113682
摘要
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy as well as positive experiences for students. Developing effective GBL modalities has the potential to bring immersive experiences for medical students and improve their study outcomes. Herein, we reviewed recent studies employing GBL in medical education, including serious games and gamification teaching. Furthermore, we also discussed the effectiveness and limitations of GBL to suggest future directions for the development and application of GBL in medical education.
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