脑-机接口
计算机科学
人机交互
运动表象
任务(项目管理)
灵活性(工程)
接口(物质)
可用性
虚拟现实
虚拟机
控制(管理)
可穿戴计算机
脑电图
人工智能
心理学
工程类
嵌入式系统
最大气泡压力法
气泡
精神科
操作系统
并行计算
统计
系统工程
数学
作者
Reinhold Scherer,Felix Lee,Alois Schlögl,Robert Leeb,Horst Bischof,Gert Pfurtscheller
标识
DOI:10.1109/tbme.2007.903709
摘要
The self-paced control paradigm enables users to operate brain-computer interfaces (BCI) in a more natural way: no longer is the machine in control of the timing and speed of communication, but rather the user is. This is important to enhance the usability, flexibility, and response time of a BCI. In this work, we show how subjects, after performing cue-based feedback training (smiley paradigm), learned to navigate self-paced through the "freeSpace" virtual environment (VE). Similar to computer games, subjects had the task of picking up items by using the following navigation commands: rotate left, rotate right, and move forward ( three classes). Since the self-paced control paradigm allows subjects to make voluntary decisions on time, type, and duration of mental activity, no cues or routing directives were presented. The BCI was based only on three bipolar electroencephalogram channels and operated by motor imagery. Eye movements (electrooculogram) and electromyographic artifacts were reduced and detected online. The results of three able-bodied subjects are reported and problems emerging from self-paced control are discussed.
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