游戏开发者
受众测量
背景(考古学)
游戏娱乐
游戏设计
游戏艺术设计
电子游戏
钥匙(锁)
多媒体
计算机科学
政治学
广告
业务
历史
计算机安全
考古
法学
作者
Minako O’Hagan,Carmen Mangirón
出处
期刊:Benjamins translation library
日期:2013-08-29
被引量:224
摘要
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
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