绘图
一致性(知识库)
计算机科学
过程(计算)
工程教育
增强现实
可视化
控制(管理)
感知
计算机图形学
人机交互
工程设计过程
数学教育
工程制图
教学方法
教学设计
多媒体
数据可视化
转化(遗传学)
高等教育
作者
Ying Wang,Heng Wang,Xingui Cheng,Tao Sun
标识
DOI:10.1177/03064190261486587
摘要
In response to persistent challenges in traditional engineering graphics instruction—including difficulties in cultivating students’ spatial imagination, low efficiency in developing graphical cognition, and a disconnect between practical activities and real-world objects—this study explores an AR-assisted teaching model aimed at enhancing instructional effectiveness. By integrating augmented reality (AR) technology into the curriculum, a learning environment characterized by virtual–real integration and interactive inquiry was established. An AR-based engineering graphics teaching system was developed, and a student-centered, inquiry-oriented instructional approach based on an iterative drawing–modeling–verification process was implemented. To evaluate the effectiveness of the proposed approach, a comparative teaching experiment was conducted with 94 first-year mechanical engineering students, including 47 students in a control group and 47 in an experimental group. Learning outcomes were evaluated through view recognition and view transformation assessments, three consecutive practical drawing exercises, and a post-course questionnaire. The experimental group achieved significantly higher scores than the control group in both assessments ( p < 0.001), with large effect sizes, and also demonstrated consistently higher drawing qualification rates. Questionnaire results indicated positive student perceptions of the AR-assisted learning experience and high overall internal consistency of the instrument (Cronbach's α = 0.937). The findings suggest that integrating drawing, modeling, and virtual–real verification into a continuous inquiry process can support students’ graphical cognition, spatial transformation, and practical drawing performance. The proposed approach provides a practical framework for integrating AR into engineering graphics education and other engineering courses involving spatial visualization and graphical reasoning.
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