滞后
虚拟现实
增强现实
过程(计算)
工程类
游戏娱乐
平面图(考古学)
计算机科学
建筑工程
工程管理
人机交互
医学
艺术
考古
病理
视觉艺术
历史
操作系统
作者
Shantanu Trivedi,Saurabh Tiwari
出处
期刊:De Gruyter eBooks
[De Gruyter]
日期:2023-06-05
卷期号:: 275-292
被引量:1
标识
DOI:10.1515/9783110790146-014
摘要
For a long time, augmented reality (AR) and virtual reality (VR) have been used in gaming and entertainment. However, construction is turning to AR and VR in an increasing number of applications, so it is not the only place where these technologies are gaining traction. The most current developments allow complete teams to plan a project meticulously, from enhancing safety to creating intricate designs and choosing the best materials for the job. In addition, project managers can accurately convey their vision to stakeholders since VR and AR makes construction projects come to life. The study examines how AR and VR can be used more frequently in the construction industry. The objectives are to determine the amount of knowledge about AR hardware and software, look into AR application areas, and spot construction companies lagging. Though numerous readings have investigated the use of AR/VR in various contexts and subject areas, more research into its benefits in construction and manufacturing scenarios is required. The study explores how AR and VR might be used in the building process. Construction-related AR and VR applications are still in their early stages. By using visualization and simulation, this technology will enhance the construction management process, lower health, and safety concerns, and boost worker productivity. Practitioners, management, and implementers is able to understand the diverse perceptions of AR and VR assumption in the construction industry thanks to the research findings. This will assist them in determining which AR and VR tool is appropriate to integrate into their construction processes.
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