E-Sports, Anxiety, Aggression and Psychological Well-being: A Cross-sectional Study

侵略 焦虑 心理学 人气 临床心理学 计算机辅助网络访谈 社会心理学 精神科 营销 业务
作者
Lata Kumari,Usha Sharma,Sukhmani Singh
出处
期刊:Journal of Clinical and Diagnostic Research [JCDR Research and Publications Private Limited]
被引量:5
标识
DOI:10.7860/jcdr/2022/55801.16883
摘要

Introduction: Electronic sports or e-sports is also known as online gaming, professional gaming, computer gaming. Nowadays E-sports has gained a lot of popularity in the area of research. The people actively participate in it and most people even consider it as their career option. Although these sports has both positive and negative effects on the life of an individual. Aim: To investigate the relationship between E-sports, anxiety, aggression, and psychological well-being among adolescents and young males and females. Materials and Methods: This cross-sectional study was conducted in Delhi and National Capital Region (Noida, Gurugram, Faridabad), from November 2020 to April 2021, included 102 participants within the age range of 16-27 years. The quantitative research method was adopted using descriptive survey method. The following questionnaire were used i.e. Problematic Online Gaming Questionnaire ShortForm (POGQ-SF) Hamilton Anxiety Scale (HAM-A); Buss-Perry Aggression Questionnaire (BPAQ) and Psychological Wellbeing scale-Short Form (PWB-SF). All these questionnaires were free to use. Pearson’s correlation method was used to assess the correlation between E-sports, anxiety, aggression, and psychological well-being and the p-value of 0.01 was considered as statistically significant. Results: There was no significant relationship found between eSports and anxiety among participants (r-value=0.112, p-value>0.01). There was a significant positive correlation between eSports and aggression (r-value=0.377; p-value<0.01). Which indicated that participants with high level of problematic gaming had high level of aggression. Also, a significant negative correlation was found between eSports and psychological wellbeing (r-value=-0.259; p-value<0.01). Conclusion: From the present study, it can be concluded that participants who scored higher in problematic E-sports had higher level of aggression and poorer psychological well-being.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
小盘子完成签到,获得积分10
3秒前
3秒前
脑洞疼应助禾七采纳,获得10
4秒前
无花果应助cloudss采纳,获得10
6秒前
7秒前
SYLH应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
稳重怀寒应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
SYLH应助hkh采纳,获得10
8秒前
zlm1996发布了新的文献求助10
9秒前
ly完成签到 ,获得积分10
11秒前
天将明完成签到 ,获得积分10
12秒前
可乐完成签到,获得积分10
13秒前
CipherSage应助贰萌采纳,获得10
14秒前
15秒前
维生素CCC完成签到 ,获得积分10
15秒前
渣渣完成签到 ,获得积分10
19秒前
YY-Bubble完成签到,获得积分10
20秒前
Hysen_L完成签到,获得积分10
20秒前
cloudss发布了新的文献求助10
21秒前
Leeu完成签到,获得积分10
22秒前
孟浩然关注了科研通微信公众号
23秒前
jijijibibibi完成签到,获得积分10
23秒前
29秒前
qqqyoyoyo完成签到,获得积分10
30秒前
111完成签到,获得积分10
30秒前
lkl完成签到 ,获得积分10
32秒前
qqqyoyoyo发布了新的文献求助10
33秒前
35秒前
cloudss完成签到,获得积分20
35秒前
37秒前
孟浩然发布了新的文献求助10
40秒前
gxz完成签到,获得积分10
43秒前
43秒前
47秒前
意志所向完成签到,获得积分10
48秒前
高分求助中
Mass producing individuality 600
Разработка метода ускоренного контроля качества электрохромных устройств 500
A Combined Chronic Toxicity and Carcinogenicity Study of ε-Polylysine in the Rat 400
Advances in Underwater Acoustics, Structural Acoustics, and Computational Methodologies 300
Treatise on Process Metallurgy Volume 3: Industrial Processes (2nd edition) 250
Between east and west transposition of cultural systems and military technology of fortified landscapes 200
Cycles analytiques complexes I: théorèmes de préparation des cycles 200
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 物理 生物化学 纳米技术 计算机科学 化学工程 内科学 复合材料 物理化学 电极 遗传学 量子力学 基因 冶金 催化作用
热门帖子
关注 科研通微信公众号,转发送积分 3825690
求助须知:如何正确求助?哪些是违规求助? 3367855
关于积分的说明 10448181
捐赠科研通 3087314
什么是DOI,文献DOI怎么找? 1698581
邀请新用户注册赠送积分活动 816841
科研通“疑难数据库(出版商)”最低求助积分说明 769973