任务(项目管理)
认知
协议分析
设计教育
计算机科学
研究设计
体验设计
情感(语言学)
任务分析
工程设计过程
功能(生物学)
设计概要
人机交互
心理学
用户体验设计
工程类
认知科学
系统工程
艺术
社会学
生物
视觉艺术
神经科学
机械工程
进化生物学
沟通
社会科学
作者
Christopher B. Williams,Yoon Lee,John S. Gero,Marie Paretti
标识
DOI:10.1115/detc2013-13557
摘要
Engineering design educators often provide their students a task (or “prompt”) to guide their design projects. Similarly, engineering design educational researchers also provide research participants with a design task to guide their activity during experimental sessions. In both contexts, there is a fundamental underlying assumption that the design task has no significant effect on the students’/participants’ design cognition. Specifically, the authors test the hypothesis that a design task does affect a student’s design experience. Failing to disprove this hypothesis could significantly impact both design education practice and design education experimental research. To determine the effect of a design task on students’ design cognition, experimental sessions were conducted wherein student design teams worked together to solve a speculative design task. The student teams were presented with two nearly identical design tasks; however, one featured an additional design requirement. A task-independent protocol analysis method grounded in the Function-Behavior-Structure design ontology is performed on audio and video recordings of the design sessions to provide a common basis for comparing the two groups. Differences in design cognition are identified by analyzing and comparing the percent occurrences of the design issues and design processes and the Problem-Solution indices.
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