亲社会行为
心理学
社会心理学
机器人
社会困境
偏爱
公共物品游戏
归属
感知
责备
晋升(国际象棋)
公共物品
计算机科学
人工智能
政治学
微观经济学
经济
神经科学
法学
政治
作者
Filipa Correia,Samuel Mascarenhas,Samuel Gomes,Patrícia Arriaga,Iolanda Leite,Rui Prada,Francisco S. Melo,Ana Paiva
标识
DOI:10.1109/hri.2019.8673299
摘要
This paper explores the role of prosocial behaviour when people team up with robots in a collaborative game that presents a social dilemma similar to a public goods game. An experiment was conducted with the proposed game in which each participant joined a team with a prosocial robot and a selfish robot. During 5 rounds of the game, each player chooses between contributing to the team goal (cooperate) or contributing to his individual goal (defect). The prosociality level of the robots only affects their strategies to play the game, as one always cooperates and the other always defects. We conducted a user study at the office of a large corporation with 70 participants where we manipulated the game result (winning or losing) in a between-subjects design. Results revealed two important considerations: (1) the prosocial robot was rated more positively in terms of its social attributes than the selfish robot, regardless of the game result; (2) the perception of competence, the responsibility attribution (blame/credit), and the preference for a future partner revealed significant differences only in the losing condition. These results yield important concerns for the creation of robotic partners, the understanding of group dynamics and, from a more general perspective, the promotion of a prosocial society.
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