心理学
任务(项目管理)
社会关系
社交技能
自闭症
应用心理学
多媒体
发展心理学
计算机科学
社会心理学
管理
经济
作者
Fengfeng Ke,Jewoong Moon
摘要
Abstract Using OpenSimulator, we constructed a 3D virtual playground that affords competition‐themed social gaming, role‐play gaming and design‐themed architectural gaming among high‐functioning autistic (HFA) children. A mixed‐method, multi‐case study was conducted to examine the association between the game task and setting features, learners' participation patterns, and their game‐based social interaction performance. Eight 10–14‐year‐old HFA children participated in the study. Data were collected via screen recording and observation of participants' gaming actions and reactions. We conducted a behavioral analysis with the recorded social interaction performance of participants in the virtual gaming sessions. The study found that virtual reality‐based gameplay promoted the social interaction performance of HFA children. The study findings also suggested that gameplay should be adapted based on the competencies and in‐situ reactions of learners.
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