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AUTOMATIC TEXTURE RECONSTRUCTION OF 3D CITY MODEL FROM OBLIQUE IMAGES

纹理过滤 纹理图谱 纹理映射 投影纹理映射 纹理压缩 人工智能 计算机科学 双向纹理函数 计算机视觉 纹理(宇宙学) 位移映射 图像纹理 纹理记忆 分割 三维重建 纹理合成 图像分割 计算机图形学 图像(数学) 软件渲染 三维计算机图形学
作者
Junhua Kang,Fei Deng,Xinwei Li,Fang Wan
出处
期刊:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences 卷期号:XLI-B1: 341-347 被引量:9
标识
DOI:10.5194/isprs-archives-xli-b1-341-2016
摘要

Abstract. In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.
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