上瘾
社会心理的
电子游戏
干预(咨询)
心理学
联想(心理学)
休闲活动
医学
应用心理学
临床心理学
精神科
多媒体
社会心理学
心理治疗师
计算机科学
作者
Manoj Kumar Sharma,Poornima Mahindru
出处
期刊:PubMed
日期:2016-06-15
卷期号:28 (6): 282-3
被引量:1
摘要
Use of video games as a leisure-time activity has increased among teenagers. Excessive use of video games is associated with psychosocial dysfunctions in the user's life. Two teenagers came for consultation to our Service for Healthy Use of Technology (SHUT) clinic for management of addiction due to video games. They were assessed using a clinical interview as well as the General Health Questionnaire and Griffith criteria for video games. The cases emphasize the addictive potential of video games and their association with lifestyle changes. Addiction to video games has implications for screening and intervention among teenagers.
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