患者安全
医学
邦费罗尼校正
护理部
患者满意度
虚拟病人
梅德林
随机对照试验
患者体验
病人护理
护理
医疗保健
治疗组和对照组
病人教育
模拟病人
控制(管理)
门诊部
护士教育
医疗急救
方差分析
患者参与
临床试验
护理结果分类
患者入口
作者
Sun Hwa Shin,On-Jeon Baek
标识
DOI:10.1177/01939459251396769
摘要
Purpose: This study evaluated the effectiveness of a virtual hospital experience game designed to enhance patient safety learning among first-year nursing students, focusing on knowledge, attitudes, confidence, and willingness to promote patient safety. Methods: A quasi-experimental design was employed. The virtual hospital experience game, developed using the Analysis-Design-Develop-Implement-Evaluate model, focused on outpatient orthopedic care and included 3 interactive scenarios. Participants included 55 first-year nursing students (experimental group = 29; control group = 26). The experimental group engaged in the virtual hospital experience game, while the control group received standard patient safety education. Outcomes were measured at pre-test, post-test, and 2-week follow-up using validated scales. Data were analyzed using repeated-measures analysis of variance with Bonferroni adjustment. Results: A significant Time × Group interaction was found for patient safety knowledge ( F = 4.56, p = .023, η p 2 = 0.079), with the experimental group showing significant improvement from pre-test ( M = 22.10; SD = 2.90) to post-test ( M = 24.41; SD = 1.59; p < .001), sustained at follow-up ( M = 24.72; SD = 1.73; p = .552). The control group showed no significant changes. For attitude toward patient safety, confidence in patient safety promotion, and willingness to participate in patient safety promotion, significant main effects of time were observed, but no significant Group × Time interaction effects were found. Conclusions: The virtual hospital experience game was effective in enhancing nursing students’ patient safety knowledge and sustained behavioral intention. Future studies should apply these interventions to diverse scenarios and integrate them into nursing curricula for greater impact.
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