清晨好,您是今天最早来到科研通的研友!由于当前在线用户较少,发布求助请尽量完整的填写文献信息,科研通机器人24小时在线,伴您科研之路漫漫前行!

Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

心理干预 电子游戏 焦虑 心理学 随意的 随机对照试验 分散注意力 注意力控制 认知 临床心理学 应用心理学 认知心理学 发展心理学 多媒体 精神科 医学 计算机科学 复合材料 材料科学 外科
作者
Naïma Gradi,Adrien Chopin,Daphné Bavelier,Tomer Shechner,Swann Pichon
出处
期刊:BMC Psychiatry [Springer Nature]
卷期号:24 (1)
标识
DOI:10.1186/s12888-024-05515-7
摘要

Abstract Background Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. Within that research field, at least two important research paths have been explored in the past years. On the one hand, the anxiolytic effect of casual video games has been tested as such gaming activity may distract away from anxious thoughts through the induction of flow and redirection of attention toward the game and thus away of anxious thoughts. On the other hand, the bidirectional link between weak attentional control and higher anxiety has led to the design of interventions aiming at improving attentional control such as working memory training studies. Taking stock that another genre of gaming, action video games, improves attentional control, game-based interventions that combines cognitive training and action-like game features would seem relevant. This three-arm randomized controlled trial aims to evaluate the feasibility and the efficacy of two video game interventions to document how each may potentially alleviate adolescent anxiety-related symptoms when deployed fully on-line. Methods The study aims to recruit 150 individuals, 12 to 14 years of age, with high levels of anxiety as reported by the parents’ online form of the Screen for Child Anxiety Related Disorders questionnaire. This trial contrasts a child-friendly, “action-like” video game designed to improve attentional control abilities in a progressive and stepwise manner (Eco-Rescue), a casual puzzle video game selected to act as a positive distraction tool (Bejeweled) and finally a control group with no assigned training intervention to control for possible test-retest effects (No-training). Participants will be assigned randomly to one of the three study arms. They will be assessed for main (anxiety) and secondary outcomes (attentional control, affective working memory) at three time points, before training (T1), one week after the 6-week training (T2) and four months after completing the training (T3). Discussion The results will provide evidence for the feasibility and the efficacy of two online video game interventions at improving mental health and emotional well-being in adolescents with high levels of anxiety. This project will contribute unique knowledge to the field, as few studies have examined the effects of video game play in the context of digital mental health interventions for adolescents. Trial registration The trial is registered on ClinicalTrials.gov (NCT05923944, June 20, 2023).
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
大幅提高文件上传限制,最高150M (2024-4-1)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
2秒前
David完成签到 ,获得积分10
13秒前
拼搏山槐完成签到 ,获得积分10
18秒前
Hiaoliem完成签到 ,获得积分10
18秒前
微笑高山完成签到 ,获得积分10
20秒前
27秒前
Duang发布了新的文献求助10
28秒前
爆米花应助Duang采纳,获得10
42秒前
xixi很困完成签到 ,获得积分10
54秒前
poki完成签到 ,获得积分10
1分钟前
flyingpig完成签到,获得积分10
1分钟前
nianshu完成签到 ,获得积分10
1分钟前
不懈奋进应助flyingpig采纳,获得30
1分钟前
zhang完成签到 ,获得积分10
2分钟前
乐正怡完成签到 ,获得积分0
2分钟前
SciGPT应助依古比古采纳,获得10
2分钟前
hu完成签到 ,获得积分10
2分钟前
Tammy完成签到 ,获得积分10
3分钟前
3分钟前
依古比古发布了新的文献求助10
3分钟前
ZH完成签到 ,获得积分10
3分钟前
3分钟前
Eason Liu完成签到,获得积分10
4分钟前
内蒙的狼完成签到,获得积分10
4分钟前
游01完成签到 ,获得积分10
4分钟前
lyy完成签到 ,获得积分10
5分钟前
山止川行完成签到 ,获得积分10
5分钟前
友好冷之完成签到,获得积分0
5分钟前
frank完成签到 ,获得积分10
5分钟前
研友_LOqqmZ完成签到 ,获得积分10
5分钟前
大酸梅子完成签到 ,获得积分10
5分钟前
友好冷之发布了新的文献求助10
5分钟前
knj_nc完成签到 ,获得积分10
6分钟前
652183758完成签到 ,获得积分10
6分钟前
李健春完成签到 ,获得积分10
6分钟前
张丫丫完成签到,获得积分10
6分钟前
spring完成签到 ,获得积分10
7分钟前
7分钟前
邹醉蓝完成签到,获得积分10
7分钟前
精壮小伙完成签到,获得积分10
7分钟前
高分求助中
Manual of Clinical Microbiology, 4 Volume Set (ASM Books) 13th Edition 1000
Cross-Cultural Psychology: Critical Thinking and Contemporary Applications (8th edition) 800
Counseling With Immigrants, Refugees, and Their Families From Social Justice Perspectives pages 800
We shall sing for the fatherland 500
Chinese-English Translation Lexicon Version 3.0 500
Electronic Structure Calculations and Structure-Property Relationships on Aromatic Nitro Compounds 500
マンネンタケ科植物由来メロテルペノイド類の網羅的全合成/Collective Synthesis of Meroterpenoids Derived from Ganoderma Family 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 有机化学 工程类 生物化学 纳米技术 物理 内科学 计算机科学 化学工程 复合材料 遗传学 基因 物理化学 催化作用 电极 光电子学 量子力学
热门帖子
关注 科研通微信公众号,转发送积分 2377715
求助须知:如何正确求助?哪些是违规求助? 2085123
关于积分的说明 5231019
捐赠科研通 1812216
什么是DOI,文献DOI怎么找? 904350
版权声明 558560
科研通“疑难数据库(出版商)”最低求助积分说明 482790