Monte Carlo simulations are performed to determine the critical percolation threshold for interpenetrating square objects in two dimensions and cubic objects in three dimensions. Simulations are performed for two cases: (i) objects whose edges are aligned parallel to one another and (ii) randomly oriented objects. For squares whose edges are aligned, the critical area fraction at the percolation threshold ${\ensuremath{\varphi}}_{c}=0.6666\ifmmode\pm\else\textpm\fi{}0.0004,$ while for randomly oriented squares ${\ensuremath{\varphi}}_{c}=0.6254\ifmmode\pm\else\textpm\fi{}0.0002,$ 6% smaller. For cubes whose edges are aligned, the critical volume fraction at the percolation threshold ${\ensuremath{\varphi}}_{c}=0.2773\ifmmode\pm\else\textpm\fi{}0.0002,$ while for randomly oriented cubes ${\ensuremath{\varphi}}_{c}=0.2168\ifmmode\pm\else\textpm\fi{}0.0002,$ 22% smaller.