Strengthening consumer–brand relationships through avatars

阿凡达 广告 心理学 独创性 感知 享乐主义 价值(数学) 消费者行为 营销 业务 社会心理学 计算机科学 人机交互 创造力 神经科学 机器学习
作者
Mohamed H. Elsharnouby,Chanaka Jayawardhena,Hongfei Liu,Alaa M. Elbedweihy
出处
期刊:Journal of Research in Interactive Marketing [Emerald Publishing Limited]
卷期号:17 (4): 581-601 被引量:47
标识
DOI:10.1108/jrim-02-2022-0035
摘要

Purpose Avatars have become increasingly prevalent on brand websites, yet their impact on consumers' use of these sites remains underexplored. The current study focuses on avatars, which are three-dimensional animated graphical web interfaces that verbally aid the brand stakeholders (e.g. customers, employees and suppliers). Avatars provide administrative and technical information through the brand website. Drawing upon the stimuli–organism–response (S-O-R) paradigm, this research examines the impact of avatars as an information provision and interacting tool (vs a traditional format) on consumers' perceptions, attitudes and behaviors toward a brand. It also investigates the roles of familiarity with avatar use and the language used by an avatar in shaping consumers' responses. Design/methodology/approach Across two laboratory experiments, the authors examined and confirmed causal relationships between the use of avatars (vs a traditional format) on a website and attitudinal and behavioral constructs. Findings We show that avatars (vs written information) had a significant effect on controlling information. The users in our experiments had greater control over the information provided when it was presented as text on a website compared to the case of avatars “telling” the information. Different languages and familiarity with avatar use also affected the consumers' hedonism in terms of website use. Originality/value We advance the understanding of avatar use in website design, particularly avatars' verbal interaction, in shaping consumers' cognitive, affective, attitudinal and behavioral responses and add important empirical evidence to the growing body of research and practices involving avatar use in interactive marketing.
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