主题(文档)
认知重构
叙述的
透视图(图形)
解构(建筑)
面子(社会学概念)
社会学
电子游戏
游戏设计
美学
计算机科学
认识论
心理学
生态学
社会心理学
多媒体
社会科学
艺术
万维网
哲学
文学类
人工智能
生物
作者
Nicky Heijmen,Joost Vervoort
标识
DOI:10.1177/15554120231179261
摘要
In the face of a global ecological crisis, culturally dominant framings of subjective experience as separate from living ecologies are no longer sufficient. Games might offer ways to break down these divisions. Alenda Chang has proposed bringing game ecologies to life. To complement her position, in this paper, we aim to inspire game designers and researchers to explore ways in which video games can remodel the perceived player subject as a pathway to ecological entanglement. We investigate four strategies for decentering and deconstructing the subject. These are: (1) deconstructing the subject to foreground internal sources of entanglement; (2) dismantling, distorting, ignoring, and/or invading the visual perspective; (3) conceptual deconstruction and reframing of a sense of self; and (4) decentering the subject through shifting contexts. For each of these, we introduce relevant examples of narrative and gameplay design in existing video games and suggest steps for further development in each direction.
科研通智能强力驱动
Strongly Powered by AbleSci AI