检查表
自我管理
电子健康
医学
慢性病
疾病
系统回顾
心理学
梅德林
计算机科学
家庭医学
医疗保健
病理
认知心理学
法学
经济
机器学习
经济增长
政治学
作者
Xiting Huang,Xinyue Xiang,Yang Liu,Zhiqian Wang,Zhili Jiang,Lihua Huang
摘要
Chronic disease self-management is a public health issue of worldwide concern, and gamification is an emerging strategy to improve patients' participation in chronic disease self-management. Some studies have summarized designs for the gamification of chronic disease self-management from the perspective of eHealth technology, but they have not mentioned differences in design methods, functions, and evaluation methods of gamified designs for self-management in different chronic diseases.
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