西塞罗
谈判
外交
计算机科学
竞赛(生物学)
强化学习
联盟
人工智能
自然语言
政治学
政治
法学
历史
生物
天文
物理
经典
生态学
作者
Anton Bakhtin,Noam Brown,Emily Dinan,Gabriele Farina,Colin Flaherty,Daniel Fried,Andrew Goff,Jonathan Gray,Hengyuan Hu,Athul Paul Jacob,Mojtaba Komeili,Karthik Konath,Minae Kwon,Adam Lerer,Mike Lewis,Alexander Miller,Sasha Mitts,Adithya Renduchintala,Stephen Roller,Dirk Rowe
出处
期刊:Science
[American Association for the Advancement of Science]
日期:2022-11-22
卷期号:378 (6624): 1067-1074
被引量:97
标识
DOI:10.1126/science.ade9097
摘要
Despite much progress in training artificial intelligence (AI) systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
科研通智能强力驱动
Strongly Powered by AbleSci AI